

Oculus VR announced in October 2016 that it will cover royalty fees for all Unreal Engine titles shipping on the Oculus Store for up to the first $5 million of gross revenue per game.

The result is reduced iteration time, and less of a divide between technical artists, designers, and programmers.Īs of March 2, 2015, Unreal Engine 4 is available to everyone for free, along with all future updates, with a selective royalty schedule. The new "Blueprint" visual scripting system (a successor to UE3's "Kismet") allows for rapid development of game logic without using C++, and includes live debugging. UE4 also includes new developer features to reduce iteration time, and allows updating of C++ code while the engine is running. However, this feature has been replaced with a similar but less computationally-expensive algorithm prior to release for all platforms including the PC because of performance concerns on next-generation consoles.

One of the major features planned for UE4 was real-time global illumination using voxel cone tracing, eliminating pre-computed lighting.

This demo was created on a PC with triple GeForce GTX 580 (tri SLI) and can be run on a PC with a GeForce GTX 680. Unreal Engine 4 was unveiled to limited attendees at the 2012 Game Developers Conference, and video of the engine being demonstrated by technical artist Alan "Talisman" Willard was released to the public on Jvia GameTrailers TV. In February 2012, Mark Rein said "people are going to be shocked later this year when they see Unreal Engine 4". However, at the 2006 GDC, Sweeney stated that development on it would not begin until 2008. The only person to work on the Unreal Engine 4 core system design on its beginning was Tim Sweeney, technical director and founder of Epic Games. The engine targets the eight generation of consoles, PCs and Tegra K1-based devices running Android announced in January 2014 at CES. Until mid-2008, development was exclusively done by Tim Sweeney, CEO and founder of Epic Games. On August 17, 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003.
